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Coach

Meet the board, your pieces and the goal of the game: trapping the enemy general.

The Art of Combat

Chapter 1 · Game basics

Welcome

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Learn to play xiangqi, one lesson at a time

Twenty-six short lessons take you from your very first move to your first checkmates. Every lesson is played on a real board: the coach sets a small goal, you move the pieces, and you know straight away whether you got it right. Free, in your browser, with nothing to install and no account to create.

The 26 lessons

Chapter 1 · Game basics

  1. Welcome

    Meet the board, your pieces and the goal of the game: trapping the enemy general.

  2. Chariot

    Learn to move the chariot, the most powerful piece in the game.

    Chariot: the complete guide
  3. Cannon

    Learn how the cannon moves, and how it captures by jumping over a screen.

    Cannon: the complete guide
  4. Soldier

    Learn how the soldier advances, and why crossing the river makes it stronger.

    Soldier: the complete guide
  5. Horse

    Learn the horse's two-step move, and watch out for blocked legs.

    Horse: the complete guide
  6. Elephant

    Learn how the elephant guards your camp, two diagonal steps at a time.

    Elephant: the complete guide
  7. General

    Learn how the general moves inside his palace, one step at a time.

    General: the complete guide
  8. Advisor

    Learn how the advisor shields the general, one diagonal step inside the palace.

    Advisor: the complete guide
  9. Capturing

    Learn to capture enemy pieces, and to tell safe captures from bad ones.

  10. Check

    Learn to attack the enemy general: that is check.

  11. Escaping check

    In check? Learn the three ways out: flee, capture or block.

  12. Checkmate

    Learn to deliver checkmate, the move that wins the game.

  13. Generals face to face

    The two generals may never face each other: learn the rule and turn it into a weapon.

  14. Game over

    Stalemate, draws, forbidden repetitions: learn every way a game can end.

    Game over: the complete guide

Chapter 2 · The Art of Combat

  1. Capturing well

    Learn to spot hanging pieces and capture them for free.

  2. Piece values

    Chariot 9, cannon 4.5, horse 4: learn what every piece is worth before trading.

  3. Pieces in danger

    One of your pieces is under attack? Learn to save it the right way.

  4. Opening principles

    Learn to open the game well: develop fast and aim at the center.

    Opening principles: the complete guide
  5. Your first opening

    Learn the central cannon opening, played for four centuries.

    Your first opening: the complete guide
  6. The fork

    Learn the fork: one move, two targets, material won.

  7. The pin

    The pin freezes an enemy piece where it stands: learn to punish it.

  8. The skewer

    Learn the skewer: push the general aside and win the piece hiding behind him.

  9. The discovered check

    Learn the discovered check: one move, two attacks at once.

  10. Horse mates

    Learn the horse mates, xiangqi's most famous finishes.

  11. Cannon mates

    Learn the cannon mates, including the famous cannon behind the horse.

  12. Chariot mates

    Learn the chariot mates: cross your chariots' lines and trap the general.

How the lessons work

Each lesson takes a few minutes and is split into short steps. The coach explains one idea, sets up a position and asks for the move that shows you understood it: the horse's two-step move, a capture with the cannon, a way out of check. A wrong move costs nothing: you simply try again, often with the coach explaining why it failed, and a hint can always show you where to look. The lessons unlock in order, because each one builds on the ones before it; if you already know the basics, you can jump straight to the first lesson of the next chapter.

Who are these lessons for?

Complete beginners first: you need no prior knowledge, not even of Western chess. The first chapter starts with the board, the two camps and the goal of the game, then introduces the seven pieces one by one — the river with the soldier, the palace with the general — before check, checkmate and the special rules. Children can follow it on their own, one short lesson at a time. If you already play chess, it is also the quickest way to learn what works differently here: the cannon must jump to capture, the horse can be blocked, and the two generals may never face each other.

Beyond the basics

The second chapter already brings real play: capturing well, the value of the pieces, saving a piece under attack, opening principles and a first opening, then the classic tactics — the fork, the pin, the skewer, the discovered check — and the checkmates of the horse, the cannon and the chariot. After that, the best teacher is practice: play the computer at your level, solve puzzles that drill the same checkmating patterns, and take on other players. Your progress is saved in your browser and synced to your account when you sign in.